Open to opportunities

Kirill
Borisenko

Backend  ·  AI  ·  Game Development

Building robust systems and creative tools. Passionate about AI runtimes, scalable backend architectures, and the intersection of engineering and play.


About Me

I'm Kirill — a developer with a deep interest in backend systems, artificial intelligence, and game development. I enjoy building tools that are both reliable and expressive.

When I'm not writing server-side logic or experimenting with AI runtimes, you'll find me crafting datapack mechanics in Minecraft or exploring new game systems. I believe engineering and creativity aren't opposites — the best tools are both correct and genuinely fun to use.

kirill.json
{
  "name": "Kirill Borisenko",
  "alias": "kirbodevv",
  "focus": [
    "Backend Systems",
    "AI Engineering",
    "Game Development"
  ],
  "location": "Remote",
  "currently": "Building things",
  "open_to": "Opportunities"
}

Skills

Languages

RustJavaPython

Backend

AxumTokioREST APIsAuthenticationSQLxPostgreSQL

Game Development

Gameplay SystemsECSProcedural GenerationWorld GenerationMinecraft PluginsMinecraft Datapacks

Infrastructure

LinuxNginxGitHub ActionsSystemdSSHVPS DeploymentDockerDocker Compose

Projects

A selection of things I've built. More on GitHub ↗.

Cortex Runtime

Extensible AI runtime with embedding-based memory, tool-calling system, and support for CLI and planned HTTP integrations.

RustAILLMEmbeddingsCLI

End Portal Calculator

Minecraft datapack that triangulates stronghold portal coordinates by calculating the intersection point of two ender pearl trajectories.

MinecraftDatapackmcfunctionGame Dev

Contact

Have a project in mind, a question, or just want to say hi? I'm always open to interesting conversations.