Kirill
Borisenko
Backend · AI · Game Development
Building robust systems and creative tools. Passionate about AI runtimes, scalable backend architectures, and the intersection of engineering and play.
About Me
I'm Kirill — a developer with a deep interest in backend systems, artificial intelligence, and game development. I enjoy building tools that are both reliable and expressive.
When I'm not writing server-side logic or experimenting with AI runtimes, you'll find me crafting datapack mechanics in Minecraft or exploring new game systems. I believe engineering and creativity aren't opposites — the best tools are both correct and genuinely fun to use.
{
"name": "Kirill Borisenko",
"alias": "kirbodevv",
"focus": [
"Backend Systems",
"AI Engineering",
"Game Development"
],
"location": "Remote",
"currently": "Building things",
"open_to": "Opportunities"
}Skills
Languages
Backend
Game Development
Infrastructure
Projects
A selection of things I've built. More on GitHub ↗.
Cortex Runtime
Extensible AI runtime with embedding-based memory, tool-calling system, and support for CLI and planned HTTP integrations.
Sectcraft Backend
A Rust backend for a multiplayer community platform, providing team management, real-time communication, and shared calendars.
Contact
Have a project in mind, a question, or just want to say hi? I'm always open to interesting conversations.