Open to opportunities

Kirill
Borisenko

Backend  ·  AI  ·  Game Development

Building robust systems and creative tools. Passionate about AI runtimes, scalable backend architectures, and the intersection of engineering and play.


About Me

I'm Kirill — a developer with a deep interest in backend systems, artificial intelligence, and game development. I enjoy building tools that are both reliable and expressive.

When I'm not writing server-side logic or experimenting with AI runtimes, you'll find me crafting datapack mechanics in Minecraft or exploring new game systems. I believe engineering and creativity aren't opposites — the best tools are both correct and genuinely fun to use.

kirill.json
{
  "name": "Kirill Borisenko",
  "alias": "kirbodevv",
  "focus": [
    "Backend Systems",
    "AI Engineering",
    "Game Development"
  ],
  "location": "Remote",
  "currently": "Building things",
  "open_to": "Opportunities"
}

Skills

Languages

RustJavaPython

Backend

AxumTokioREST APIsAuthenticationSQLxPostgreSQL

Game Development

Gameplay SystemsECSProcedural GenerationWorld GenerationMinecraft PluginsMinecraft Datapacks

Infrastructure

LinuxNginxGitHub ActionsSystemdSSHVPS DeploymentDockerDocker Compose

Projects

A selection of things I've built. More on GitHub ↗.

S.A.U.W.

A game written in Rust using Bevy, featuring procedural world generation and exploration.

RustBevyGame

Cortex Runtime

Extensible AI runtime with embedding-based memory, tool-calling system, and support for CLI and planned HTTP integrations.

RustAILLMEmbeddingsCLI

Sectcraft Backend

A Rust backend for a multiplayer community platform, providing team management, real-time communication, and shared calendars.

RustBackendAPI

End Portal Calculator

A Minecraft datapack that uses trigonometry and triangulation to calculate the exact End Portal coordinates from just two Eye of Ender throws.

MinecraftDatapackMath

Contact

Have a project in mind, a question, or just want to say hi? I'm always open to interesting conversations.